Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Features
– Added better battlerider behaviours
– Added drone healing and autolaunching
– Added patrol positions in combat
– Added a fleet widget tooltip to show ship information from any fleet listing.
– Added gravity mines and tar pit functionality
Major Bugs
– Fixed a crash involcing salvage projects that occured after combat with a zuul player
– Fixed a hang with the zuul intercept missions
– Fixed a number of incorrect ship section and module stats
– Added ship options to a number of ships
– Fixed a crash caused by the Von Neumanns in combat
– Fixed a crash caused by critical hit repairs
– Fixed a crash caused by dead AI admirals trying to repurpose fleets.
– Fixed an issue with reserve fleets causing false combat for a turn.
Minor Bugs
– Fixed the critical hit for shield generator to function correctly.
– Changed the default ship construction on planets back to zero
– Fixed a framerate issue with overlapping ships in combat
– Fixed a framerate issue with gate ships in intercept combat
– Fixed the weapon panel to no longer show destroyed weapons
– Added a primary weapon to ships to determine closing distance for pursuit
– Fixed planet missiles from attacking themselves when spectres are attacking the planet
– Fixed the battle rider button to only enable if the carrier is able to launch
– Fixed being able to select things other then the design ship in the design screen
– Moved station spawns closer to planets
– Fixed a bug in the tech tree that allowed the camera to focus on nothing
– Removed unneeded sliders and ship designs related to trade when FTL economics are not researched
– Fixed a bug that caused the incorrect tech state for feasible techs
– Fixed gate ships getting incorrect spawn positions in combat
– Fixed mesh particles from always spawning at their effect position
– Fixed a label in the fleet widget from overlapping it’s list
– Fixed the starmap so that it focused on your home system if a certain option was checked
– Fixed disabled states on sliders so that they are more obviously disabled.
– Made the combat preview focus on the system the combat is taking place in
– Added art for admiral promotion events
– Fixed VN disintigrator beam range
– Fixed the defaults shields from not showing up in the design screen
– Fixed mining station costs
– Fixed a missing icon for adaptive buttresses
– Fixed some turret arcs on the torpedo mission sections
– Removed an extra quote from a localized string
– Fixed the cost of human large habitation modules
– Increased supply and track speed of guass PD
– Increased track speed of Phaser PD
– Increased track speed an muzzle speed of laser PD
– Added disabled state to controls of a colony when it is not owned by a player, but still visible to them
– Fixed a number of incorrect turret arcs