Sword of the Stars II Update Released

Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

– Added better battlerider behaviours
– Added drone healing and autolaunching
– Added patrol positions in combat
– Added a fleet widget tooltip to show ship information from any fleet listing.
– Added gravity mines and tar pit functionality

Major Bugs
– Fixed a crash involcing salvage projects that occured after combat with a zuul player
– Fixed a hang with the zuul intercept missions
– Fixed a number of incorrect ship section and module stats
– Added ship options to a number of ships
– Fixed a crash caused by the Von Neumanns in combat
– Fixed a crash caused by critical hit repairs
– Fixed a crash caused by dead AI admirals trying to repurpose fleets.
– Fixed an issue with reserve fleets causing false combat for a turn.

Minor Bugs
– Fixed the critical hit for shield generator to function correctly.
– Changed the default ship construction on planets back to zero
– Fixed a framerate issue with overlapping ships in combat
– Fixed a framerate issue with gate ships in intercept combat
– Fixed the weapon panel to no longer show destroyed weapons
– Added a primary weapon to ships to determine closing distance for pursuit
– Fixed planet missiles from attacking themselves when spectres are attacking the planet
– Fixed the battle rider button to only enable if the carrier is able to launch
– Fixed being able to select things other then the design ship in the design screen
– Moved station spawns closer to planets
– Fixed a bug in the tech tree that allowed the camera to focus on nothing
– Removed unneeded sliders and ship designs related to trade when FTL economics are not researched
– Fixed a bug that caused the incorrect tech state for feasible techs
– Fixed gate ships getting incorrect spawn positions in combat
– Fixed mesh particles from always spawning at their effect position
– Fixed a label in the fleet widget from overlapping it’s list
– Fixed the starmap so that it focused on your home system if a certain option was checked
– Fixed disabled states on sliders so that they are more obviously disabled.
– Made the combat preview focus on the system the combat is taking place in
– Added art for admiral promotion events
– Fixed VN disintigrator beam range
– Fixed the defaults shields from not showing up in the design screen
– Fixed mining station costs
– Fixed a missing icon for adaptive buttresses
– Fixed some turret arcs on the torpedo mission sections
– Removed an extra quote from a localized string
– Fixed the cost of human large habitation modules
– Increased supply and track speed of guass PD
– Increased track speed of Phaser PD
– Increased track speed an muzzle speed of laser PD
– Added disabled state to controls of a colony when it is not owned by a player, but still visible to them
– Fixed a number of incorrect turret arcs

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