A Valley Without Wind 2 Updated

Official 1.002

(Released February 19th, 2013)

  • Fixed a bug in the prior version where mouse aiming was on by default.
    • Thanks to Varone for reporting.
  • Updated the crates room to include text telling you that you can enable mouse aiming in the settings menu. Updated the controls display at the start of the game and the armory with the same.

Official 1.001 Mouse Aiming For Those Who Stood And Fought

(Released February 19th, 2013)

  • All players whose names appear on this page have had their names added to the credits of the game. 🙂
    • A HUGE thank you to each and every one of you. You are a big reason the game is what it is today.
  • Fixed a bug that could occasionally cause exceptions to be thrown when first generating the interior of a new building.
    • Thanks to windgen, Vatticson, and Mick for reporting.
  • Previously, there was a bug where the “enter NPC movement mode” keybind could work in side view, causing a warning message to pop up.
    • Thanks to Mick and Penumbra for reporting.
  • Fixed a minor graphical issue where “molten lava damage” was reporting damage 100x higher than was actually being done to you.

Mouse Aiming Option Added To Settings

  • An option has now been provided in the settings menu for “Enable Mouse Aiming.”
    • This lets players who find keyboard or gamepad controls to be repugnant to experience the game in some manner. Our view is that this manner is sub-par and watered-down, but we’ve finally started looking at this as more of an accessibility mode. It’s not ideal, but it allows a certain demographic to play who is otherwise unable/unwilling to do so.
  • There is also a corresponding default keybinding set that has been added, which gives you WASD + mouse controls when used in tandem with the above option. Or you can set your own.

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