* New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs
* New procedurally-modified spells added to crafting framework and as loot
* Vastly better intercontinental level progression
* Added the incinerator for getting rid of inventory clutter
* Added peaceful retirement to select a new character without killing your old one
* Added ghost copies of inventory items for assigning the same item to multiple ability bars at once
* New NPC features including dispatch missions, gifts, and unique attributes by time period
* Reworked enchant system
* New mystery: The Story of Jinsiek and John
* Improved mystery clues seeding
* 100 new rooms
* New underwater buildings
* New unlockables
* New music track
* Improved intro mission
* Improved encyclopedia
* Improved tooltips and help popups
* Multiplayer tweaks and improvements
* Full release notes: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_2_Release_Notes
We also have the following resources that would be of particular interest to players:
* A Strategy Guide For Citybuilding In A Valley Without Wind 1.2: http://christophermpark.blogspot.com/2012/07/strategy-guide-for-citybuilding-in.html
* A Guide To Upgrading To A Valley Without Wind 1.2 From 1.0 Or 1.1: http://christophermpark.blogspot.com/2012/07/guide-to-upgrading-to-valley-without.html