Version 1.4
– Added Italian localisation and localised cutscenes!
– Implemented the ability to set a long-distance path by clicking on a map icon! We’re pretty stoked about that.
– Equipment slots now act as buttons so you can just click once to assign however much equipment you want.
– Added timed victory conditions (Eliminate enemies in X turns and Escape in X turns) for certain battles in Mexico to force aggressive play.
– Added 3 new guard failure events, two of which will only trigger during Mexico, each of which has a battle with a new little twist.
– Added 2 new Tinkering random events.
– Added 2 new Travel random events (both of which are nasty, of course).
– Added 1 new Patrol random event with an optional battle.
– Added 1 new Treatment random event.
– Added 5 new personal random events (for Bernardo, Enrique, Gabriela, Sierra, and Teresa).
– Increased enemy ranks, equipment, and in a few cases even numbers in battles all throughout Mexico.
– Reduced the amount of Peccaries and Herbs that spawn in Mexico.
– Changed hunting so the result no longer scales with the size of your expedition, and your Survival skill now affects the result.
– Made the World Resources difficulty setting no longer affect the result of the hunting task.
– Critical success in camp failure checks are no longer possible in Mexico – there is now a 10% chance of attack in Mexico instead of the previous 5%.
– Implemented a “Very High” camp task difficulty level and used it for the three terrain types that are unique to Mexico.
– Implemented a subtle Bloom to give the game a brighter, more Central American look (you can turn it off in the Options if you don’t like it).
– Implemented a cap to how many items of each type that you can bring into a battle depending on your Tactics skill.
– Tied the item placement radius in combat to your Tactics skill as well.
– Raised the material costs of constructing all items.
– Made a follower’s Tinkering skill determine how many materials they spend on constructing items.
– Critical hits will now always destroy 1 point of equipment from a randomly selected slot.
– That enough difficulty for you? Huh? Happy now? Careful what you wish for, amigo!
– Being within the range of a light source now displays the “Illuminated” debuff during night battles.
– Furthermore, pre-placed light sources (torches, campfires, car headlights) and lantern fire now also illuminate nearby characters.
– Reduced the range of Torches from 3 to 2.
– Fire now provides partial cover in the hex it’s burning on.
– Increased the amount of Valuables you get if you steal from the Ancient Temple from 2500 to 6000.
– Fixed bug that would occur when going to Mexico from Hispaniola and then going back to the main menu and launching Mexico.
– Fixed the cheeky loading screen non-hint for Aguirre being displayed even when not in Aguirre difficulty.
– Fixed a logic glitch that was causing the Conspiracy quest in the Aztec storyline to be infinitely repeatable.
– No more preparation phase in the Ruined Temple battles (since you don’t have traps yet at that point anyway).
– Moved the free move zone around Tenochtitlan so it’s no longer possible to rest on the causeway between battles during the siege.
– Added a couple of missing “Begin battle.” choice nodes in the Jungle Hunters event and reduced the equipment you get from the Higuey Village fight.
– Reduced the XP rewards for the quests at the end of Hispaniola, as well as for a few of the exploration events and side quests.
– Added the morale number after the morale level description for each follower in the camp management window.
– Added an indication to the troop selection menu for battles of whether or not there will be a preparation phase.
– Put a 10 day deadline on the Abduction event to occur.
– Prevented the Tribal Attack event from playing until you’ve earned at least 600 Total XP.
– Added missing diacritics to a bunch of the Spanish follower names.
– Fixed MayanBanditsQuestCompleted flag being set instead of MasayaVillageHostile if you attacked the Masaya Village and won.
– Fixed the goal text of “Gutiérrez’s Fate” sending you north when in fact you should be heading towards the south-west.
– Fixed a logic glitch where Coyotl or Citlalli could participate in the Pearl Fishers event even if they weren’t in the party.
– Fixed “The Poisoned Spring” goal description asking for 10 herbs when in fact the quest requires 25.
– Fixed a thing where you could spend movement points without moving if you kept clicking under your own horse.
– Fixed a hex under a house in Papantla being walkable so you could walk right through the corner of the building.
– Fixed a bug that would allow you to promote three Sergeants if one of them was injured.
– Fixed a bug where the Governor would not be registered as dead if Leandra won the battle for Santo Domingo.
– Made it so you only have to camp once before Santo Domingo is restored after the battle.
– Made sure the Tournament won’t be added back to the map after the battle for Santo Domingo if Noriega is dead…
– Made extra special sure that Coyotl and Citlalli won’t leave AFTER the battle for Tenochtitlan, and that they’ll leave even if they’re injured.
– Added 30 new placeholder events to Mexico that modders can hook into in order to add new content if they want.