SotS: The Pit 1.0.3
Fixes:
– Changed anti-venom to have immediate effect (reduce poison 1 level.)
– Game now breaks grab if grabbing enemy is not within 1 square of target.
– Fixed some tools were not being used when crafting recipes.
– Fixed saved game exploits and bugs.
– Fixed no sounds for floors 11,16,21.
– Fixed some grenade issues.
– Fixed a grabbed character no longer moves when confused.
– Fixed tooltips showing for hidden traps when using quantum scan helmet.
– Fixed super Image Inducer bug.
– Fixed Knife/Blade/Spear skills are now based on Finesse (instead of Might.)
– Fixed enemy weapons not firing because they are too close to a wall.
– Fixed can now upgrade skill/stat, even if boosted over 100.
– Fixed AI sometimes appearing to teleport through objects.
– Fixed splash damage from shotguns would bypass armor for secondary targets. (sorry, gang)
– Fixed grenades were being destroyed by explosive damage frequently. They are now treated as items, not weapons.
– Fixed cyber scrambler would make organic enemies go berserk as well.
– Fixed lab station could be reused over and over by damaging it and repairing it.
Other changes and additions:
– Added “Auto Sort” to inventory.
– Added “Drop All” button to inventory.
– Added “Destoy” to context menu for inventory items.
– Added confirmation to “Destroy” and “Unload and Destroy” actions.
– Added warning when poison/radiation reduces stats below 5.
– Added recipe details to SotSDex.
– Task Dialog now selects tools which are “free” to use by default.
– Player gets credit for monsters killed by traps.
– charging hubs and repair stations made more efficient.
-Improved usability of large inventories by adjusting the grid to use more vertical space.
– Added “Equip Time” for armor to info displays.
– Added “Reload Time” for weapons to info displays.
– Sort SotsDex entries alphabetically.
– Added method to display custom stats for items (eg repair factor for repair tools.)
– Temporarily Removed GAMEPAD from build configuration until final compatibility is complete.
– Added recipe info for messages that unlock recipes.
– Augmentation hubs now use Decipher skill.
– If mimicked player attacks enemy, enemy will attack back.
– Added fully translated messages are Green in the SotsDex.
– Added more details to repair dialog.
– 7 new achievements.
– 3 new weapons.
– 2 new monsters.
– Basket-load of new Easter items.
– New recipes and messages.
On Fri, Mar 22, 2013 at 6:53 PM, Chris Stewart wrote:
Hi Nate, Pieter,
Not pressing, but John is in transit until next week – are you the gents to talk to about posting the changelog below to the news feed?
Best and have a great weekend!
c
On Fri, Mar 22, 2013 at 6:31 PM, Chris Stewart wrote:
Hi John,
Could you add the following to the news please?
cheers,
c
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2.0.24917.6
Critical Fixes
– Fixed end of turn game freeze
Other Fixes
– Fixed case where “Random System” used as system name
– Fixed case where AI would prefer initial ship designs
– Fixed protectorate treaties adding to player support costs
– Fixed economy value in empire manager not showing correct value
Other changes and additions:
– AI will now retreat fleets that are badly damaged in combat
The SotS2 Super-list changelog can be found here;
http://www.kerberos-productions.com/forums/viewtopic.php?f=37t=25704