Contents
– New Trailer out, now!!
– New maps:
— Battle on the Dunes 3v3 Deathmatch
— Fight over Firnfeld 3v3 Deathmatch (based on Anglean Raiders)
— Canyon Ambush 3v3 Deathmatch
— Northern Fjords 3v3 Deathmatch
– New hats in the store
Features
– First release on Linux! (Awaiting steam for store integration to go live in store)
— Known issues: black patches on some ships at some angles, antialiasing does not yet work
— this build, while stable, is primarily intended to collect feedback from the community
– Added automatic AFK detection: kicks players from a match after 2 minutes with no input
– Added a “Go AFKâ€� button in Options that allows you to temporarily replace yourself with an AI and resume later. (Will still be removed after 5 inactive minutes)
– Added effects to indicate buffed and fireproofed components
– Practice: added hotkeys to toggle AI on/off, damage your ship, and light your ship on fire
— You may need to manually bind these keys in the Options menu, or reset your bindings to default to get their default bindings (this is a known bug with our keybinding system)
– Tutorial text is much more detailed and context-sensitive, including explanation of various tools
– Gun tooltip UI in ship customization changed to a more graphical design for clarity
– Guns now gradually lose functionality as they are damaged (like engines and the balloon)
— Time between shots and time to reload increases linearly with damage, up to 150% normal
— Rotation speed decreases linearly with damage
Map Changes
– New spawn logic to combat “spawn camping.â€� Please report any issues with screenshots of the map screen and the map you were playing to feedback@musegames.com
– Adjusted spawn points to support new logic
– Reduced “Scrap on the Dunesâ€� point limit to 800
Balance
– Changes to fire and fire-related equipment:
— Maximum fire charge count increased to 20 (from 16)
— 8 charges required to disable guns (guns will glow red when 8 charges are reached)
— Fires deal base 8 damage per second; each charge deals an additional 2 fire damage per second
— Fire damage multiplier against mechanical parts reduced to 0.25 (from 0.8)
— Fire damage multiplier against armor increase to 0.5 (from 0.4)
— Chemical Spray: extinguish power 2, makes component immune to additional charges for 12 seconds, causes 6 seconds of repair cooldown
— Fire Extinguisher: Extinguishes all charges, causes 10 seconds of repair cooldown
— Reminder: Fire-fighting tools bypass repair cooldown to extinguish fires but do not cancel them
— Banshee Rocket has 12% chance to apply 3 charges on direct hit, 30% change to apply 1 on AoE as well
— Dragon Tongue has 13% chance to apply 1 charge per particle (13 particles per second)
— Incendiary Rounds adds a separate 10% chance to apply 1 charge on hit to all weapons.
– Typhon Flak Cannon:
— Arming time of 1 second; does not apply area damage until ~240m
— Damage is split evenly between direct and area (so it will deal half damage under arming distance)
– Mercury Field Gun
— Decreased piercing damage (from 100 to 75)
— Increased projectile drop (from 12 to 15 m/s^2)
– Hellhound Heavy Twin Carronade
— Increased spread (from 2.5 degrees to 6)
– Banshee Rocket Carousel
— Increased direct and area damage (from 15/20 to 20/25)
— Added chance to cause fires (12% chance of 3 charges on direct hit, 30% chance of 1 charge on area hit)
— Decreased spread (from 5 degrees to 3)
— Reduced burst area radius (from 14 to 8)
– Dragon Tongue Light Flamethrower
— Increased damage per particle (from 3 to 4)
— Reduced chance to add fire charge per particle (from 25% to 13%)
– Artemis Light Rocket Launcher
— Decreased area radius from 4 to 3
— Decreased direct damage from 80 to 60
— Increased area damage from 70 to 120
– Other skills:
— Tar Barrel clouds slightly larger (by about 30%)
— Lochnagar Shot: rate of fire reduction change to -25% (from -15%), spread reduction increased to -100% (from -90%), rotation speed penalty increased to -100% (from -95%)
— Lesmok Rounds: rotation speed penalty changed to -40% (from -30%)
— Doubled the number of hits required to rebuild guns and engines
– Squid received small boost to armor, from 200 to 220 (Charged Rounds + Field Gun now requires 2 shots to destroy full Squid armor)
– Other damage type changes:
— Explosive damage multiplier against armor reduced to 0.3 (from 0.5)
— Flechette damage multiplier against armor increased to 0.5 (from 0.2)
— Flechette damage multiplier against hull health decreased to 0.2 (from 0.3)
– Reduced damage dealt by sandstorms (from 7 to 5 shatter damage per second)
Fixes and Optimization
– Fixed a small difference in vertical positioning of gun interaction boxes between client and server (previously you could get kicked off the gun unexpectedly in edge cases)
– Projectiles that detonate due to damage no longer cause friendly fire.
– Spectators: Opening the menu in spectator mode no longer resets your position
– Spectators: Fixed interest management issue that could cause guns or engines to disappear from ships near the edge of the map or in cloud cover.
– Optimized most level and ship assets to reduce vert count, texture size, and draw count where possible. Should improve frame rate, particularly on low-end machines.
Player
– Call for video submission! Show off how and why you fly in a 2 min short video, and add another 2 minutes of you and your crew in game. All for a chance to win a one-of-a-kind Guns of Icarus Online bullet USB.
http://gunsoficarus.com/community/blog/we-want-to-hear-from-you/
– Facebook and Steam like drive still going on. We are 500 away from 2000 recommends on Steam, and a bit over 2,500 likes on facebook, so plenty of chances to win stuff still. Give us a like and help us spread the word!
– Inaugural “the Cogsâ€� league open for sign ups!
http://gunsoficarus.com/community/forumarchive/discussion/1202/guns-of-icarus-league-official-sign-up#Item_3