FTL Version 1.03.1
Changes:
-Colorblind mode (available in options) makes many color pallette changes and adds additional symbols to help out our colorblind players.
I apologize for the delay in getting this into the game!
-Hotkeys added for many actions in the game, customizable from within the Options menu -Indicator for when the enemy is attempting to jump away (and if it’s able to) -Cloaking will automatically cooldown in non-danger situations -You can now pause using the middle mouse button -Orange room borders for very low O2 have been replaced with hazard stripes on the floor
-Ctrl+click (customizable in Options) when aiming will allow you to
specify a single weapon to auto-fire (or not auto-fire if auto-fire button is toggled) -Minor balance change: System Repair drones power requirement reduced to 1
Major Bugs:
-Cloaking will provide the +60 evasion even if you don’t have a pilot -Beams will correctly damage crew (and start fires if the Fire Beam) -Odd numbered Shield Systems will now properly repower after ionization -Tough Little Ship, Astronomically Low Odds, and all of the Crystal Cruiser achievements fixed -Repair/Anti-Personel Drones will always properly disappear whenever unequipped (or sold) – this will let you unequip them to make room for repair men if you system is destroyed -Potential fix for rare crash when selecting weapons
Minor Bugs:
-Fixed: Zoltan Bonus power wouldn’t update while paused for drones -Federation Cruiser Artillery cooldown imagery properly updates during pause
-Fixed: Sometimes incorrectly displays the teleporter/shuttle text when your crew dies after battle -All enemies (including boarders) will now have names -Tooltips will properly clear when events/sub-windows open -System limits/effects caused by events (or nebulas) update upon arrival, not after the event -Cloaking system glow fixed -Zoltan Trade hub event fixed – blue option will actually do something now
-Fixed: Quest beacon tooltips were sometimes innacurate -More Typos/Grammar Fixes