GAMEPLAY
– Added Reverse Captains Mode.
– Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
– Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
– Enchantress: Fixed being unable to be healed by Nature’s Attendants if you are sleeping.
– Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
– Gyrocopter: Homing Missile now starts 150 units in front him.
– Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
– Lich: Fixed Chainfrost not working with Refresher.
– Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
– Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
– Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
– Silencer: Fixed Illusions stealing intelligence.
– Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
– Templar Assassin: Fixed Psionic Trap’s nearby detonate ability not always working if the trap is too far.
– Undying: Zombies now correctly disable Blink Dagger.
– Venomancer: Fixed Poison Sting duration not increasing per level.
– Visage: Fixed Familiars agroing neutrals when flying over them.
– Wisp: Fixed his Spirits dying if he gets cycloned or purged.
– Wisp: Fixed Tether targeting magic immune allies.
– Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn’t stun them, but doesn’t cause the bouncing to end prematurely).
– Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
– Fixed heroes being able to get stuck on each other in rare cases.
– Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
– Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
– Fixed Orb of Venom doing lethal damage.
– Fixed Neutral Gnoll’s poison attack doing lethal damage.
– Fixed Vladmir’s Offering applying the aura when they owning unit is dead.
UI
– Movement speed on the HUD is now written as a total rather than two seperate numbers.
– Fixed Disabled Tranquil Boots movement speed.
– Updated Tranquil boots disabled icon.
– If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
– Adding chat bubble visualization of your current mic volume.
– Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.
AUDIO
– Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
– Reduced the delay on voice transmission.