Pirates, Vikings and Knights II Update Released

New Class

Sharpshooter
– Weak and quite slow but carries heavy firepower
– Carries a long range rifle, artisan flintlock pistol and a fancy dagger.
– As his special attack the Sharpshooter can throw his powder horn like a grenade.

New Maps

bt_townsquare
– A small peaceful wealthy town is raided by Pirates, Vikings, and Knights.
– Booty mode.

lts_gravedanger
– Graveyard where the dead spirits yearn for more blood and battle.
– Last Team Standing mode.

lts_town
– Night has landed on the streets and merchants come out to sell their apples.
– Last team standing mode.

tw_tortuga
– The infamous pirate haven has some unusual visitors from times passed.
– Trinket Wars mode.

Existing Map Changes

– tw_saints spawns fixed
– bt_island
* Palm trees are no longer able to be climbed.
* Viking spawn is unreachable.
* Chests cannot be thrown into unreachable areas anymore

General Changes

– Updated shaders for players.
– New effects for damage and explosions.
– Trinket wars particle effect replaced with a new low-cost effect.
– Updated animations for Captain and Skirmisher.
– Headshots added (SS rifle only).
– Jumps are now trackable.
– Updated main menu and loading screen.
– Several new music themes.
– Several new achievements, including 10 for the sharpshooter.
– Customizable colours for parrots, gained by unlocking achievements.
– Muting now also removes voice commands texts from the chat window.
– Updated Steamworks API.
– Added minimum and maximum values for rates.
– Master server legacy mode is off and heartbeat on by default.
– Several other bug and exploit fixes, including:
* Chest bonus score exploit fixed.
* Decals and dropped weapons are cleaned at round restarts.
* Fixed quirky font action on some resolutions.
* Scoreboard shows up to 24 players.
* Fixed players near their carrier having the wrong trinket effect.
* Fixed many errors causing character models to show “T” poses.
* Several missing and misplaced voices fixed.
* Added missing delays on round cheers.
* AFK status is now also checked against button presses and changes in view angle.

Combat and Game-Mode Changes

– Shield bash now has a short cooldown.
– Kegs are more easily pushed by shields.
– Large weapons are now generally slower to charge up but have faster swings.
– Spawning trinket can now be passed to a random teammate by pressing G.
– Chests now spawn quickly back into chest zone if just thrown out.
– Chest pickup delay removed.
– Chest carriers have 10% damage reduction to incoming ranged attacks.
– Developers and testers have the Midas touch.

Class Balance Changes

Berserker
– Sword/axe combo easier to land strikes with.
– Big axe is much faster but deals less damage and has shorter range.
– Movement speed increase.
– Special bar is easier to fill.

Huscarl
– Two handed axe is slower but does more damage and longer range.
– Slightly increased health and armor.

Gestir
– Seax damage lowered.

Heavy Knight
– Claymore is slightly slower but does a bit more damage.
– Small increase in armor.

Captain
– Cutlass is a bit slower but does more damage.
– Blunderbuss has a limited range for its pushback.
– Special shot now passes through teammates.
Pirates, Vikings and Knights II – Beta 2.5 Change Log

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