Dota 2 Update

9/19/12
HIGHLIGHTS:
– Added Meepo!
– Added Meepo!
– Added Meepo!
– Added Meepo!
– Added Meepo!
– In the Test client, heroes will now randomly equip cosmetic items every time they spawn.

GAMEPLAY
– Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
– Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
– Lich: Fixed Chain Frost being dodge-able.

UI
– The buyback button is no longer shown when the hero is reincarnating.
– Shift clicking a recipe now puts it in quickbuy.
– Fixed misaligned tooltips in the combine tree.
– Pennants now work for any game that’s part of a tournament.
– New broadcaster select dialog.
– Added animated Firstblood, killstreaks and multikills notifications.
– Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). It remains 30 seconds if a player is disconnected.
– The top bar healthbars now show up any time a player is spectating.
– Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
– Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
– The suggested items tab is now reloaded after a player swaps heroes with someone else.
– Added hero filter to live games list.

VISUALS
– Added a effect that plays the whole time Keeper’s Mana Leak is active on a target, not just when the target moves.
– Player’s chosen team pennant will display in the fountain area.

DOTA 2 BOTS
– Added Lich bot.
– Added Death Prophet bot.
– Added Viper bot.
– Bots will now select heroes their teammates have suggested in the hero picker.
– Increased the radius and strength of fountain avoidance.
– Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
– Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
– Bots will no longer try to TP out of a fight if they’re currently visible to the enemy team.
– Bots now try to path through FoWed areas when retreating.
– Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
– Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
– Supports will now defer last-hitting to non-supports in their lane.
– Bots on easier difficulty levels will now be worse at retreating out of a gank.
– Fixed bug with the avoidance of Dark Seer’s wall (only half the wall was being avoided).
– Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
– Made Tiny bot less likely to Avalanche when retreating (so it’s harder to harass him into using all his mana).

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