SEv2 Update 1.06: 20th August 2012
New Features/Content:
– New multiplayer mode : Capture The Flag, available for all multiplayer maps.
– New multiplayer map: Inferno.
Fixes:
– Fixed player names sometimes failing to display on leaderboard screens.
– Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
– (Dedicated server) Fixed setting of passwords.
– (Dedicated server) Fixed game type reporting when listing map rotation.
– Fixed scores shown on Steam server info dialog.
– Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
– When setting a password on creating a multiplayer game, it’s no longer necessary to hit Enter before selecting the Accept button.
– The default multiplayer gametype is now Team Deathmatch.
– Fixed weapon description failing to update on the in-game loadout menu.
– Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
– Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
– Fixed some objects being possible to see through by crawling right up to them in scope view.
– Fixed lobby error messages failing to display after being invited to a game.
– Fixed player gaining a point for shooting an enemy-placed explosive.
– Fixed some instances of tag assists being registered multiple times.
– Stop players swapping teams when the opposing team is already full.
– Fixed some very long chat strings being cut off.
– Voice chat is limited to the players’ own team in appropriate multiplayer games.
– Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
– Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
– Fixed no-cross objects sometimes appearing in unsupported game modes.
If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk