Trapped Dead Update Released

An update to Trapped Dead has been released. The major changes include:

GENERAL:
– fixed a bug where all characters disappeared when restarting a level after loading a save game
– removed online activation tool
– several text and layout adjustments
– added proper PhysX DLLs to package
– item pop-up text is now removed when the item is picked up
– adjusted walkable areas in Weapon Shop and Shooting Range level
– fixed mouse trapped inside an area that is smaller than the current window
– fixed crash during fights when weapon was destroyed (e.g. grenades)
– fixed a bug that an attack loop was repeated over and over again
– changed some movement parameters for quicker turning and pathfinding around corners
– stamina change due to movement or melee fight is now unique for every character
– several balancing issues addressed
– fixed input bug where fast clicking interrupted a started attack
– ranged weapon cursor will now fade out if target is out of range
– fixed bug where you can’t interrupt the current movement by attacking something
– increased attack speed of some zombies
– fixed AI pathfinding states after attack
– fixed AI sensor update intervals and location detection
– fixed crash in AI sensor array update
– fixed crash during automatic door using
– fixed visibility detection inside buildings (roof on/off)
– fixed some localization bugs
– converted UI text to UNICODE for all language versions
– new font for UNICODE versions
– fixed user name “guessing” for UNICODE machines
– fixed text input for UNICODE characters
– shopping street: crossbow position fixed, save spots relocated
– military base: reduced number of spawning zombies in hangars
– fixed video adapter detection, now done during every engine startup
– zombies won’t raise again if they were killed during stun
– Spanish localization added

MULTIPLAYER:
– ‘Ready’ button in bunker is now enabled as soon as a character is selected by the client
– fixed item synchronization in bunker when a client has already selected some items and a new client joins
– new messages about network state
– increased pushback to zombies because of disabled ragdoll
– fixed crash in explosive scene objects handling (barrels)
– player name can now be chosen in Host or Join Menu
– special handling for multiplayer mission events where party setup differs from storyline
– fixed “locked” characters in bunker
– refactored fight system for multiplayer matches to avoid double hits on client
– fixed AI’s dead target handling, not all references to player were removed
– adjusted some mission goals, so that a mission can be completed without special characters
– username changes in host/join menu will now be applied immediately
– removed friendly fire completely
– fixed chat message to prevent buffer overflows/crashes
– chat input line will not be erased when a new message arrives while typing
– reduced network bandwidth for AI and entity handling by 50-75%

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