Mount & Blade: Warband

Changelog 1.003:

Bug Fixes
– Fixed that destructible scene props didn’t refill their health after a round is over client side
– Fixed the huge lag spike at end of a siege or battle round
– Map placed artillery pieces limbered by a player no longer disappear the next round
– Remade the collision mesh for the barrels
– Non-dedicated servers now show up on the server list
– Fixed an issue that caused occasional lag spikes in siege mode
– Made player selection for admin tools work on non-dedicated servers
– Fixed teleport scripts not working sometimes
– Fixed a crash when opening the pioneer build window when using French localisation
– Fixed that doors in siege mode had much too low health at map start
– Fixed a bug that allowed doors to be destroyed multiple times
– Destroyed doors can no longer be opened or closed
– Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
– Fixed that when changing checkboxes in the admin panel the screen would not fully update
– When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
– Fixed that in siege your defender lives didn’t drop client side when you died
– Fixed a bug where riflemen/cavalry class limits wouldn’t let people join a regiment if 100% of the team’s skirmishers/cavalry was in that regiment
– Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

– Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
– Improved performance on server to client network data for explosions
– Improved performance on cannon aiming scripts
– Now (hopefully) really fixed performance issues with bonuses

Game Balance
– Default rocket limit is now 5% of the team instead of 10%
– Cuirassiers now have additional body armour and same health as everyone else
– Increased sword skill slightly for all sword cavalry
– Decreased the weight of all flags to make flag bearers move faster

– Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
– Added two new siege maps: Fort Lyon and Fort Boyd
– Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes
– Added the missing backpack bottle to the Russian Foot Guard
– Admin tools such as Slay, Freeze and Beacon now only show alive players
– Replaced the Japanese “Rising sun” flag with the regular Japanese flag
– Re-organised the Admin Panel to have the less used things at the end
– Redone the French translation to be more French
– Updated various maps to fix some issues

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