Rise of Immortals Update Released

Nuclear Dawn Update 6.2
New Features:
– Added new commander research items
– Player Boost I, II, and III
– Structure Boost I, II, and III
– Commander Abilities II and III
– Added support for giving default commander orders to whole team.
– Added support for squad-only chat (default I).
– Added new portable Radar Kit item for Support BBQ.
– Places on ground like ammo or health kit.
– After deployment, it extends radar range, uncovering units and structures in fow.
– Lasts after death, but can be destroyed by enemy (will disappear on class change).
– Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
– Added optional compass display to HUD.

Other enhancements
– Added Game Guide button to main menu.
– Added game instructor tip for transport gate teleporting.
– Players calling artillery strikes, rather than current commander, now get credit for kills.
– USE key can now be used anytime while inside of a transport gate, rather than needing to face it.
– Enabled server mp_unbalance_limit convar.
– Round end team swap notification is now more visible.
– Updated localizations.

Balance Changes
– Effects of armory research are now suspended if all of your team’s armories are destroyed or sold (build another for all to reactivate).
– Transport gates can no longer be manually powered down to prevent griefing by commander.

All Maps
– Added/tweaked light glows and environment sun.
– Fixed several spots where the commander was able to build outside of the map.
– Improved guardtower collisions.

Clocktower
– Fixed getting stuck near the Consortium base.
– Fixed a few small issues throughout the map.

Downtown
– Decreased HDR.
– Improved collision for the broken train.
– Fixed trains clipping through each other in the trainyard.

Hydro
– Blocked ability to build structures on the ramp near the turbines.

Oasis
– Fixed missing spot overlays
– Increased lightmapscales on some walls for higher quality shadows.
– Updated loading screen.

Oilfield
– Fixed not being able to climb on the ladder of the broken tanker truck.
– Improved bot nav mesh.

Silo
– Improved submarine bridge collision.

Other Fixes
– Fixed crash when changing certain video options.
– Fixed a case where commander would be unable to set a spawn location as default.
– Fixed thermal vision staying enabled when entering commander view.
– Fixed IP bans not applying to RCON access.
– Fixed case where armory research buttons could be mirrored on transport gate.
– Fixed players under hypospray effect getting healed by commander heal ability.
– Fixed REDs being undetonatable after ninth RED is placed.
– Fixed tutorial noting incorrect weapon slot key for sidearm.
– Fixed being able to use the command bunker console while in exo suit lockdown.
– Fixed possibility for teleport to send player to nearby enemy gate.
– Fixed issues with certain gizmos not functioning properly – Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions.
– Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab.
– Fixed radar structure still functioning when powered down.
– Fixed being able to change class in powered down armory.
– Fixed being able to teleport from powered down tgates.
– Fixed always getting Playground Bullies achevement if clan set.
– Fixed Traitor achievement being unachievable.
– Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude.
– Fixed rare care where a player could spawn with partial hud and unable to move.
– Fixed viewpunch being applied to meleed teammates.
– Fixed round-end clan achievements not being awarded on enemy surrender.
– Fixed training graduate achievements not being granted – related achievements will be granted on load if you’ve completed the courses.
– Fixed Charging Up achievement using meters sprinted instead of meters ran.
– Fixed some achievement icons not displaying properly.

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