Dota 2 Update

GAMEPLAY
– Added Shadow Demon!
– Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
– Fixed Dust of Appearance not affecting magic immune heroes.
– Added support for Shared Unit Control.
– Added support for Disable Help.
– Fixed illusion kill crediting.
– Bane: Fixed Nightmare being able to affect magic immune units.
– Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
– Broodmother: Fixed Insatiable Hunger not being purgable.
– Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
– Pudge: Fixed being unable to hook Nightmared targets.
– Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
– Warlock: Fixed being unable to force staff your Golem.
– Fixed Dark Troll Warlord’s ensanre not revealing invisible units that are trapped in it.
– Fixed a case where using a courier to “Grab All” from the stash would fail to move all items.

UI
– Added copy + paste support.
– Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
– Item Auras now show buff icon on the carrier (Basilius, Aquila).
– Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
– Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

AUDIO
– Fixed various sounds ignoring FoW.

VISUALS
– Adjusted Venomancer injured animation.
– Added gold on treasure chest.

BOTS
– Added a difficulty level setting for coop bot matchmaking
– Made bots increasingly bad at last-hitting as you lower difficulty level.
– Fixed bug where bots wouldn’t command non-illusion minions (ie. Necro guys).
– Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
– Bots now have a moderate aversion to Radiance damage.
– Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
– Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
– On Easy, bots won’t focus on breaking channels with stuns.
– On Easy, bots won’t try to dodge projectiles.
– On Easy, the bots will never push with more than 3 heroes.
– On Medium, the bots will never push with more than 4 heroes.
– Bots will no longer try to stun to break Windrunner chanelling Power Shot.
– Bots now know to try to avoid EMP, Dark Seer’s wall, and Chronosphere.
– Added a bit of randomness to the Team Roam group-up location so they don’t all hump each other.
– Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
– Adjusted how we calculate “too dangerous to TP into”, so bots should be less suicidal when TPing in to defend.
– When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the “consider going to the side shop to buy a TP” distance.
– Fixed bug where bots would path to the wrong location when farming a neutral camp.

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