Really Big Sky Update Released

– Fixed a bug that disabled the volume setting
– Fewer objects on low and medium quality settings
– Typo’s have ben fixd
– Removed posting scores to Twitter
– Increased memory efficiency
– Added option to disable the gameover graph to help system performance
– Fixed “Standing in the Swamp of Freaks with a Toad Named Keiran” not displaying on the Options unlock graphic

(Previous update)
– Optional laser sight (enabled by default)
– Mini guides displayed during load screens (enabled by default)
– Data Wipe screen
– Wiped data also erases Ultra Weapon purchases and spendable starbits!
– New displayed score method
– Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume
– Fixed a graphic positioning bug with the upgrade highlighter
– Reduced maximum number of firewall enemies
– Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty.
– Gas Clouds destruction tidied up (better performance)
– Reduced frequency of unique Hell Mode enemies
– Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk
– Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade
– Added a new original song – Clouds by Mr Pineapple
– Added a new original song – Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels
– Removed the ability to quit by pressing ESC
– Improved the way resolutions are set
– Increased speed of Boss 4’s movements and laser attack movement
– Added a limit to how many Spike Cascade obstacles can be on screen at once
– Added a graphic to early Retro Mode eras to increase visibility
– Darkened star bit collection graphic
– Perk Screen Plus Mode now has a warning indicator
– Added a new attack pattern to Boss 4 for higher difficulty levels
– Shortened length of distortion effects
– Upgrades that are too expensive are less visible than affordable upgrades
– Changed some Retry text
– Naked Mode mode multiplier raised a lot
– Boss Rush mode multiplier raised slightly
– Slowed down overall enemy speeds slightly
– Halved enemy speeds during Warp Speed
– Visit the shop after selecting Replay on Classic Mode and when starting up on that mode
– Decreased chance of Powerup Orb appearing by 50%
– Removed leftover score graphics from Peaceful? Mode
– Added dust trail to Boss warning meteors
– Balanced Remix Mode scoring
– Moved the left option select button 7 pixels right
– Increased visibility of menu highlight transparency by 5 shades
– More stats added to the Super Stats page
– Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row
– Added new attack pattern for Boss 3
– Added new difficulty based formulas to Boss 3
– Pandora Box now affects Star Bit movements too
– Reduced explosion damage on Boss 2
– Added new difficulty based formulas to Boss 2
– Less difficulty based HP on Boss 1
– Boss 3’s neck changes colour depending on it’s current HP level
– Boss 1 beam changes colour depending on it’s current HP level
– Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level
– Added in control limits
– Fixed a bug where Cascade Events weren’t ending on death
– Added a shortcut to the upgrade shop from the main menu
– Fixed a stat issue where boss kills contributed to the number of spawned motherships
– Invincible enemies no longer create particles when attacked
– On higher difficulty levels Enemies move at their normal speed
– Wormhole scoring changed
– Added a PLAY+BACK button to the shop menu
– Fixed a bug where the background colouriser wouldn’t show up on other modes after Retro Remix
– Charge beam power halved
– Fixed a bug that caused some new games to get stuck on a message screen
– First time games will always display the Replay and Continue text without the other silly versions
– Altered background graphics to be more like the original Big Sky
– Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper
– Shortened reload times after death
– Fixed a bug to stop narration when player dies in tutorial
– Killing a boss adds 5 to the multiplier amount
– Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn’t work in menus)

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