– Improvement allowing cars not to get locked up with one another
– Roll of certain classes have been improved.
– The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaosdestruction setting)
– Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
– Speed game mode now has the same functionality / game logic as race mode.
– “Classic Mode” now renamed to “Game Speed” because of reviewer setting the game to chaosdestruction meanwhile complaining game is way too fast.
– Fixed “monstertruck wheels crushes my car” issue
– Improved physics for the ‘default’ Classic class tuning setting.
– Added ‘Classic’ setting for the Muscle Class.
– Added new loading screens.
– Tempered reaction for all explosions and other impact effects.
– Upgraded first skin for default car, Grinder.
– Streamlined ‘CrashSiteX’ track. Go give it a try!
– Reduced default A.I count for both race and challenge mode.
– Player can now easily bash their way through opponents.
– Balanced / tweaks for damage system.
– Tweaks and feature improvements for the A.I.
– Reduced default startgrid count for race and challenge mode.