Sid Meier’s Civilization® V PC Update Released

[MULTIPLAYER]
– Significant improvements to general multiplayer stability.
– Significant improvements to Hot-Join stability.
– Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
– Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
– Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
– Found and corrected additional causes of Out-of-Sync.
– Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
– Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
– Exploit: Corrected an exploit that allowed a player to “lagâ€� the UI to gain multiple free techs.

[UI]
– Change “Load Gameâ€� save sorting to be “Last Modifiedâ€� by default.

[BUGS]
– When scrapping a unit, make sure any “cargoâ€� units are scrapped as well.
– When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
– Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
– Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of warâ€� notification which is incorrect.
– Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
– Changed Frigate obsolete tech to Combustion.
– Fixed Korean science building exploit.
– Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
– Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
– Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.

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