â€¢Railgun Exosuit now available at Prototype Lab. Explodes things.
â€¢Gorges may now spawn Babbler eggs, which hatch into Babblers!
â€¢Gorges may now create Gorge Tunnels
â€¢Bait Balls â€“ Direct babblers by flinging it at enemies of friendlies
â€¢New map: Descent
â€¢New contextual help system, â€˜TipVids.â€™
â€¢Insight Spectator System Mk 2 â€“ Redesign and interface overhaul.
â€¢First Person Spectating
â€¢New alien cloaking effects
â€¢New main menu background scene
â€¢Disabled wall walking on Command Stations.
â€¢Added one second cool-down between Gorge structure drops
â€¢Claw damage increased to 75.
â€¢Claw range increased by 10%
â€¢Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)
â€¢Removed foresight from Alien Commander.
â€¢Increased frequency of alert message when a base power node is under attack.
â€¢Whips no longer hit multiple targets with their melee attack.
â€¢Doors are no longer usable.
â€¢Removed exo backwards speed scalar.
â€¢Updated personal resource icon in Alien buy menu.
â€¢Reduced phase gate rate from 0.5 to 0.2 seconds.
â€¢Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)
â€¢Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.
â€¢Skulk movement adjustments â€“ Movement code now makes them slightly less erratic when dancing in your sights.
â€¢Cloaking system is now analog rather than binary â€“ Allows for more nuanced use of cloaking trait
â€¢Decreased the amount of time it takes for the game to start once both teams have a Commander.
â€¢Doubled the rate that the â€œGame will not start until both teams have a Commanderâ€� banner message appears on the screen.
â€¢Enemy players are now damaged while near the enemy Command Structure before the game starts.
â€¢Bile bomb can now destroy dropped weapons.
â€¢Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)
â€¢Added the ability for death triggers to do damage over time instead of instantly killing the entity.
â€¢Max distance that initial Cyst spawn points can be from the Hive increased by 50%
â€¢Changed the texture list in the Editor to â€œandâ€� all of the search terms together by default (old â€œorâ€� behavior can be reproduced by using ? in front of a search term)
â€¢Changed the texture list box to allow selection of materials in any directory (not just the materials directory)
â€¢Added â€˜-logdir â€™ command line option to let server admins override the location of log.txt.
â€¢Added pagination to the mod browser in the dedicated server web admin.
â€¢Added search capability to the mod page of the dedicated server web admin.
â€¢Added resource graph in Insight (Press Q)
â€¢Added commander research bars in Insight, replaces monolithic research block
â€¢Added player energy/ammunition indicators in Insight
â€¢Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit).
â€¢Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible)
â€¢Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update
â€¢Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button.
â€¢Fixed script error when firing a Rifle that had been previously fired and dropped on the ground.
â€¢Fixed holo Marine model being visible for a few frames for the already respawned Marine.
â€¢The unban button now works in the server web interface.
â€¢Fixed health bars showing up in ready room.
â€¢Fixed bug where caps lock couldnâ€™t be bound in the input settings.
â€¢Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound.
â€¢Fixed clogs appearing for one frame at world origin.
â€¢Fixed bug where Marine Commander could select cloaked Alien units.
â€¢Fixed bug where the â€œretryâ€� console command would not attempt to reconnect to the last server joined using the â€œconnectâ€� console command.
â€¢Fixed health/armor not being properly predicted for growing Alien structures.
â€¢Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station.
â€¢Fixed camera hitch when crouch jumping as Onos.
â€¢Fixed sentry battery destruction effects.
â€¢Fixed unsocketed power nodes not considering LOS properly.
â€¢Fixed bug where units recloak when Marine who touched them is still in close proximity.
â€¢Text chat now displays above the â€œFade to blackâ€� death screen.
â€¢Fixed Alien structures playing metallic sound when attacked by Skulks.
â€¢Ghost structures disappear now immediately when killed.
â€¢Commander no longer triggers a ping during entering a chat message.
â€¢Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form.
â€¢Fixed issue where chat text would sometimes be displayed escaped in the web server admin console.
â€¢Players can now damage each other after the round ends.
â€¢Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them.
â€¢Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status.
â€¢Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording.
â€¢Fixed infestation decal not showing up for Hydras.
â€¢Fixed bilebomb effect not showing up on MAC model.
â€¢When a team surrenders, everyone will be notified.
â€¢Fixed prediction error when jumping in rapid succession.
â€¢Fixed clogs blocking phase gates.
â€¢Fixed bug where Aliens could barely see cloaked units when dark vision is enabled.
â€¢Fixed welder ignoring the deploy animation.
â€¢Fixed bug where Commanders could drop structures when help mode is enabled.
â€¢Fixed Marine structures showing Alien blood when hit by flame throwers.
â€¢Fixed adrenaline / camouflage banner not being displayed.
â€¢All team members will be notified when someone votes to concede or to eject the Commander.
â€¢Robotics Factory canâ€™t cancel research.
â€¢Fixed bug which gave Aliens abilities which are not researched.
â€¢Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location.
â€¢Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt.
â€¢Fixed hitch when first encountering Infestation after the shaders have been updated.
â€¢Fixed issue where dynamic props wouldnâ€™t be animated on the dedicated server due to missing animation graphs.
â€¢Spectator Mouse Hover no longer misses.
â€¢Recycled/Refunded structures are no longer added to total team resource gathered.
â€¢Fixed exploit in server web admin (Thanks confused!)
â€¢Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order.
â€¢Fixed bug causing pre-placed Cysts to sometimes die at the start of the round.
â€¢Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin)
â€¢Fixed bug where Aliens were able to evolve both upgrades from one Hive type.
â€¢Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability.
â€¢Exos display now the thruster duration / cooldown in their HUD.
â€¢Added smoke effect for Spike attacks.
â€¢Added missing minimap icons for shift, shell, spur, veil.
â€¢Insight text now much more legible
â€¢Reduced the number of bits used for network fields.
â€¢Optimized determination of whether or not Orders should be relevant to a client (improves server performance)
â€¢Optimized querying the world for entities.
â€¢Infestation blob coordinates are now saved after being generated once (Thanks Mats!)
â€¢Sped up the compiling shaders process.
â€¢Reduced memory usage by compressing animations â€“ also reduces load times.
â€¢Tweaked texture streaming â€“ reduces load times.
â€¢Cafe is now now a random marine spawn again
â€¢Lockers is now a random spawn for both aliens and marines
â€¢Redesigned how Cafe connects to Bar
â€¢Redesigned Central Access so it now connects to cafe
â€¢Redesigned Back Alley
â€¢Moved Bar further west to prevent sieging of Lockers
â€¢Moved Cafe RT to the lower level to prevent LOS issues
â€¢Some changes to courtyard to fit the Central Access changes
â€¢Some cosmetic changes to Ball Court
â€¢Some cosmetic changes to Bar
â€¢Reflection Probes added
â€¢Made Smelting a marine spawn.
â€¢Removed route from Smelting to Conduit.
â€¢Added new route from Smelting to Routing.
â€¢Bug fixes including building placement and power grid issues.
â€¢Improved Atrium RT location (less claustrophobic)
â€¢Added more cover and flanking options for aliens in Flight Control
â€¢Added missing lights in Crevice vent
â€¢Moved all processing of input into script.
â€¢Fixed visualization of the emissive map in the Viewer.
â€¢Added the ability to make an external cinematic loop in the Cinematic Editor.
â€¢Improved error reporting when a material as assigned in a model with an absolute path.
â€¢Increased the timeout for HTTP requests.
â€¢Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs.
â€¢Added the ability to materials layered on models to inherit parameter values from the underlying material.
â€¢Fixed bug where the Ok/Cancel buttons in â€œCreate Modâ€� window of Launch Pad would not be visible if the Windowâ€™s font size was set to large.
â€¢Added animatable shader parameters for objects in the Cinematic Editor.
â€¢Added support for vertex colors in .model files.
â€¢Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value.
â€¢Added the ability specify float2, float3 and float4 parameters in a .material file.
â€¢Added support for optional commas in SJSON files.
â€¢Added â€œLocalPlayerChangedâ€� engine event when the local player on the Client changes.
â€¢Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods.
â€¢Added Client.VoiceRecordStart and Client.VoiceRecordStop functions.