Sword of the Stars 2 Updated


MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.
Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:
– Converted MP from GameSpy network to Steam network
– Fixed end turn CTD
– Fixed post-combat CTD
– Fixed combat CTD
– Fixed multiplayer CTDs, including due to updating colony history
– Fixed CTD on Station Built dialog if station was destroyed during combat phase
– Fixed being able use hot-keys between turns in MP
– Fixed allowing hot-keys to change state in build screen when confirming invoice name
– Fixed being able to enter comparative analysis screen without having seen any enemy ships
– Fixed Suul’ka leaving when tribute station is destroyed
– Fixed bug allowing Hivers to build gate stations without the required tech
– Fixed issues with assimilation plague
– Fixed client being sent home after 1 invasion mission
– Fixed not being able to do a strike mission on any system
– Fixed CTD with getting Suul’ka info
– Fixed system killer being stuck at a system with a mining station
– Fixed dev-mode being activated in the design screen

Other fixes:
– Improved screen transitions between mission overlays and starmap
– Tweaked VN planet killer
– Prevented neutral indy planets from disabling slew mode if a station is next to it
– Enabled suicide drones to upgrade with warhead tech
– Disabled operations slider
– Fixed sound channel issues
– Fixed Suul’ka voices not being available
– Fixed auto goop module
– Fixed 0 level station remaining at a system after the construction mission is cancelled
– Fixed bug when transferring some assets via relocate
– Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
– Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
– Fixed not being able to relocate to systems when exact number of required CE
– Fixed display of civilian population in empire manager screen
– Fixed display issue with rider manager screen
– Fixed mission turns remaining display issue
– Fixed scrolling hot keys with mouse wheel
– Fixed bio war modules not saving bio missile data
– Fixed bio missiles not getting replenished when the ship is repaired
– Fixed boarding pods getting stuck when docking with their carrier
– Fixed slave disks from auto launching when they are full of slaves
– Fixed weapons ricocheting off of dead sections
– Fixed missiles from blowing up before hitting their target after researching microfusion tech
– Fixed bolt weapons from blowing up before hitting planets
– Fixed “shot gun” style weapon fire so that it fires with a better spread.
– Fixed chance of fading from sensors when ship is outside of sensor range
– Fixed interceptor missiles from hitting own ship’s shield
– Fixed formations not updating in auto-resolve
– Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
– Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
– Fixed not being able to auto target VN collector pods
– Fixed display issue with rider manager
– Fixed scrolling hotkey manager with mouse wheel
– Fixed admiral traits not correctly displaying on admiral info cards
– Fixed defence assets being stuck in a system after the owning player has been evicted
– Fixed issue where Zuul AI would create “super” fleets
– Fixed bug allowing players to access dev design screen
– Fixed priority issues with Planetary Salvage, should now be more common
– Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
– Fixed Zuul node lines disappearing when out of range
– Fixed issues with special / salvage projects not using up all allocated research credits

Other changes and additions:
– Teams
– Revised empire manager screen
– Implemented pending/resolving combat screens
– Implemented free-fly and tracking camera modes that can be toggled in combat
– Implemented a random ship name feature
– Implemented tech boosting
– Implemented special failure events for some tech
– Implemented right-click weapon fire mode / target filter control
– Implemented auto-fire for AOE weapons
– Implemented Zuul minimum 5 overharvest rate
– Removed 64 bit option
– Allow time acceleration in MP when only 1 player in battle
– News events for that turn are now displayed when loading a game
– Movement psionic now shows range

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