Endless Space Release Notes

Endless Space Out Now!

All the version notes since the alpha version can be found at:

– Changed the save file system. The previous files are not compatible.
– Added the custom faction screen.
– Added a free camera mode in the battle view.
+ Arrow keys: move the view
+ Mouse wheel: changes the camera field of view (angle)
+ Mouse right click + pan: rotates the camera view
+ Ctrl: sticks / unsticks the camera on your fleet
– You can continue to play after a victory condition is achieved.
– Added a state to the player, to know if he’s in a battle or not.
– Added an animatic for each faction, which will be displayed for a new game.
– Added narrative random events illustrations.
– Changed the illustration for the selection of “Random Faction”.
– Changed the Pirates 3D fleet icon.
– Added several outgame scenes, which will be displayed randomly.
– All technologies have a dedicated icon.
– Added 5 new music.
– Added new GUI sounds.
– Added an ES soundtrack directory (in the Steam install directory of Endless Space on your computer).
– Added the ES credits.
– Texture, video, memory AI optimization.
– Added one new difficulty mode – Endless.
– Food consumption by population will vary with game speed.
– Heroes will not be injured when retreating. Changed the ‘Death before dishonor’ faction trait.
– Ship levels increase HP, DamageMin, DamageMax, InterceptionAccuracy, DeflectionPerTurn and Absorption.
– Changed the ship leveling, which now requires more XP (6 to 45 – 4 to 100)
– Decreased the defense mods’ cost (3 to 75 – 2 to 58).
– Decreased the defense mods’ weight (7 to 20 – 5 to 16).
– Antimissile and Shield mods are now more powerful than their Weapon counterpart.
– Deflectors bonuses were only slightly increased.
– Halved Defense MP (8 to 210 – 4 to 125) but not their efficiency in general.
– Defense MP is less effective during invasions than weapons.
– Added an extra bonus on the armor mods (25 to 304 – 25 to 220+12%).
– Modified the Bluecap mold monopoly bonus (Dust – Approval).
– Reduced the difficulty of diplomatic victory ( 1000 + 10*(players)*(planets) – 2000 + 15*(players)*(planets) ).
– Decreases the malus of the random event “SUPERNOVA DISRUPTS NAVIGATION MAPS” (-80% – -30%)
– When playing sower, the player knows the actual FIDS of a planet before colonizing it.
– Decreased the Alliance bonus multiplier (Alliance : * 2 – Alliance : * 1,6).

– Fixed an issue where the leech hero ability will not stop upon conquering the star system.
– Fixed an issue where an assert is received when a system is conquered by the AI and the user is in System view on the same system.
– [MP] Fixed an issue where assert is received when joining an in-progress session.
– [MP] Fixed an issue where opening the war notification as host will cause an assert.
– Fixed an issue where pressing ESC after quitting a game will cause an assert.
– Fixed an issue where the game crashes 100% after loading a specific save game.
– Fixed an issue where loading a saved game from another Steam account causes an assert.

– Fixed several text issues.
– Fixed several localized text issues.
– Fixed an issue where the browsing arrows become unresponsive in planet view in a 2 planet system.
– Fixed an issue where the moon orbiting a planet will not adjust size properly in planet view.
– Fixed an issue where the heal button is not functional on the Assign to system screen.
– Fixed an issue where a graphical corruption can be seen when entering the star system.
– Fixed an issue where the Permanent Perennials star system improvement is not working.
– Fixed an issue where the resolution will not change to 1600×900 when in windowed mode.
– Fixed an issue where the user will have the buyout option active for a ship that cannot be completed normally (strategic prerequisite or obsolete ship design).
– Fixed an issue where the amount of military power is displayed using decimals on the battle report.
– [MP] Fixed an issue where ships are displayed as being in hangar on other player`s system.
– Fixed an issue where the name of the empire is not replaced in the current deals with button.
– Fixed an issue where cease fire are not spread to allies.
– Fixed an issue where the initial starting population decreases right after the first turn at slow game speed.
– Fixed an issue where disband/create fleet does not refresh movement points.
– Fixed an issue where the race names are seen in the language of the other player.
– Fixed an issue where the Hissho Affinity tool tip is not updated.
– Fixed an issue where the United Empire Affinity tool tip is not updated.
– Fixed an issue where the “Industry to Science” conversion tool tip is not updated.
– Fixed an issue where the user is able to select guard action on an enemy`s fleet.
– Fixed an issue where technologies do not affect the deal approval.
– Fixed an issue where actual faction names were not updated in the Diplomatic Negotiations Screen when choosing random factions.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>