Dota 2 Update Imminent

Updates to Dota 2 are imminent. Fixes will include:


  • Added Lifestealer!
  • Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
  • Alchemist: Fixed Goblin’s Greed working on buildings.
  • Alchemist: Fixed various delays on his spells.
  • Axe: Fixed Berserker’s Call to properly force affected invisible enemies to attack.
  • Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
  • Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
  • Beastmaster: Fixed base damage.
  • Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
  • Bloodseeker: Fixed Thirst working on illusions.
  • Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
  • Bloodseeker: Fixed Rupture hurting you while you are cycloned.
  • Chen: Fixed Holy Persuation allowing Wildkin’s channeled Torando to go uninterrupted.
  • Dark Seer: Fixed being able to Surge magic immune allies.
  • Doom: Fixed neutral critical strike ability from affecting wards.
  • Jakiro: Fixed Liquid Fire working with Illusions.
  • Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
  • Necrolyte: Fixed Heartstopper Aura damaging wards.
  • Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
  • Puck: Fixed endless Phase Shift during Chronosphere.
  • Pudge: Fixed Rot doing continuing to do damage after you die.
  • Warlock: Fixed Golem’s Immolation not doing any damage.
  • Windrunner: Fixed Powershot killing Couriers.
  • Enabled Alchemist in Captain’s Mode.


  • Fixed Manta Style images not carrying over Chemical Rage buff.
  • Fixed Repel/Purge stopping Battery Assault.
  • Fixed Repel/Purge removing Ghost Ship allied buff.
  • Fixed Repel/Purge removing various consumable buffs.
  • Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
  • Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
  • Fixed teleport scroll not dispelling item ethereal buffs.
  • Fixed evasion not being disabled properly under Doom/Chronosphere.
  • Fixed minimum damage check on Mjollnir’s Static.
  • Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
  • Fixed the following auras’ interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
  • Fixed Mekansm not healing Siege units.
  • Fixed collision size on Nether Ward being too big.
  • Fixed Roshan bashing wards.


  • Fixed the -wtf cheat command not working.
  • Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
  • Hooked up item aliases in shop search! You can enter ‘bkb’ for Black King Bar, ‘gg’ for branch, and much, much more.
  • Hero Picker: Added skill icons to the hero summary page.
  • Hero Picker: Moved lore to its own tab.
  • Added hero picker to the Learn tab.
  • Fixed bug where some long tooltips were getting truncated.
  • Item tooltips in the game end screen now show the item level.
  • Spectator items panel now shows item level.
  • Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
  • Fixed crash when clicking on an empty slot in the top bar.
  • Fixed a crash when clicking in the minimap area before the map has loaded.
  • Fixed hang on exit.
  • Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
  • Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
  • Fixed default camera settings to not glide/skate.
  • Party display now shows the number of pending invites.
  • Added page showing your win and loss counts with each hero.
  • The chat channel list is now sorted.
  • Increased number of users per regional chat channel.
  • Your Friends list shows when a friend is finding a match.
  • Fixed some legacy key issues.


  • Players that have been waiting a long time get some priority when finding a match.
  • Players in the low priority pool try to match players that are closer to their actual rating.


  • Fixed Sven’s Storm Bolt coming from the wrong hand.
  • Fixed stunning knock back modifiers not having a stunned effect.
  • Fixed Windrunner not playing her Focus Fire run animation.


  • Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero’s bot.
  • Enabled a small action delay to better mimic human reaction time.
  • Bots will now save for and use Buyback.
  • Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
  • Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
  • Improved Vengeful Spirit bot’s Nether Swap usage – she should be better about swapping heroes that are getting away.
  • Fixed case where bots would use TP scrolls to port short distances when retreating.
  • Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
  • A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
  • When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
  • Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
  • Bots will now try to kill enemy couriers.
  • Fixed bug where bots were not trying to avoid linear projectiles like Mirana’s Arrow and Pudge’s Hook.
  • Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
  • Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
  • Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
  • Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
  • Bots should now avoid standing in Sand King’s Sandstorm.
  • Earthshaker bot should be better at fissuring fleeing enemies.
  • Fixed case where a bot could get stuck trying to purchase an item at the side shop that’s also available at the secret shop.
  • Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
  • Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
  • Made bots better about doing Roshan if a human pings him.

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